
It's also worth noting that the Blacksmith's Hammer is better for infusions.Ĭlick to expand.I was playing the Dark Souls board game with some friends and was inspired to replay, and finally finish DS2. The Craftsman's Hammer might allow you to be more aggressive with its reach and counter damage, but the Blacksmith's Hammer lets you stick to bigger enemies and beat them down faster with its higher poise damage and lower stamina drain. So it comes down to some nuances in playstyle and preference, and there's a good argument for either one being your main. This was particularly relevant for Alonne Knights - a single jumping attack would reliably kill them right before they got their attack off, while they'd be left with a sliver of health and still unstaggered with the same from my Blacksmith's Hammer, despite the latter's nominally higher damage.

If you start an attack on an enemy as they're about to strike you, the damage bonus you get might be enough to outright kill them if you aren't able to stagger.

The Craftsman's Hammer's secret strength is in its counter damage. While the upgraded Blacksmith's Hammer seems a bit better on paper, in practice that they're about even in my experience. I have the former at +3 and am considering switching to the latter at +7 to save on Twinkling Titanite. Oh that's right I forgot to talk about the Craftsmans's Hammer vs. Just back off and hit with a lightning weapon in the brief time you can attack it and repeat, that's it. The boss at the end isn't even good either much like the rest of amana there's an time-waster mechanic where you can only damage it if it shows its face and its not even that interesting in terms of movesets, it just lazily flails its arms around and somehow takes half your health despite having no impact behind the attacks. That wasn't even in the original Dark Souls 2, that's something they added in SoFTS just to be cunts. Why are they even there? There is no reason to block off that corridor other than to annoy the player and stop him from running to the boss. The entire level feels like padding / filler.Ĭase in point - the corrosive mushrooms. Just take a bow and tolerate the janky manual aim mechanic), but the fact that its a long, tedious corridor full of annoying enemies who exist to waste your time and cheat.

My problem with the shrine isn't so much the difficulty (its really easy to cheese, which in itself is bad design as it basically invalidates most builds.
